Previously, I have hinted that laissez-faire capitalism (including quasi systems like the USA’s) is not a modern solution for economic stability. The reasons are numerous, but one of the central problems in a pure capitalistic system is the inability of small businesses to truly flourish. Modern laissez-faire capitalism will always be dominated by massive corporations, which either run competition out of business (natural selection is fine by me – when the playing field is level) or buy up the competition. The results of mega-corporations are: less competition, more outsourcing, political power shifts from the people to businesses, and indirectly mega-corporations contribute to increases in gains on capital and lower gains on labor (almost always a sign of an impending economic collapse – and also applicable to our current situation in the USA.)
I’ve always been of the mindset that capitalism is a system (which requires a viable central entity) that should function to serve the general population (my preferred term is Small Capitalism). In this scenario, small businesses would represent the largest slice of a nation’s GDP, not mega-corporations as is currently the case in almost all developed, capitalistic nations. Capitalism centered on a large, strong core of small businesses would require vast government promotion, tight regulation, and probably even the nationalization of the financial and health sectors. This is the exact opposite on the scale of capitalism compared to an anarchic laissez-faire system and in some people’s minds will smack of socialism (it’s not.) This kind of change would almost certainly require a full blown revolution in the USA, but I’m optimistic that in my lifetime I’ll see a developing nation take this approach to economic structure.
Despite the inability of the USA to promote an economic system which empowers the small business model, it is still possible for any citizen to form an LLC or similar, armed with nothing but perseverance and a vision, to try and start up and sustain a small business. The current recession is both an opportunity and a challenge for start-up businesses. The challenges are numerous: it’s difficult to secure credit, retail sales are vaporizing (for both luxuries and necessities), and the future is very, very uncertain. The solutions to these challenges are: develop a business model that does not rely on credit or outside capital injection, develop a business model that produces products or services that survive best in economic decline, and finally, develop a business model that can be sustainable over the short term on low gains but has real long term value.
These are the three parameters that I have been using for the preparation of my own plans to start up an indie game shop at the end of this year. Conveniently, an indie video game company has a lot of advantages during periods of economic distress. But first, let’s talk about the video game industry as a whole as it relates to recession.
This past fall there was a term tossed around in the media like a hot potato regarding the video game industry: “recession-proof”. The theory goes that the video game industry wouldn’t suffer as the general economy takes a nosedive. The idea is actually rooted in logic; the entertainment industry did very well in the Great Depression and since then has fared equally well in hard times. Also, since the video game bust in the early 80’s, the industry has increased revenue year over year. Even this past fall in the midst of the decline, video games sales improved over the previous year.
Despite all of this, the truth is not so rosy: during serious economic recession, every sector of the economy will slide. The video game industry is not immune, nor is the entertainment industry in general. Fortunately, the statistics seem to show that the video game industry isn’t sliding as bad as other sectors. There have already been losses and there will continue to be losses, but for the moment it appears that video games will not suffer a knock out blow. The large publishers flush with cash will likely tighten up their project schedules, but remain without substantial losses. The medium and smaller publishers without large cash reserves will probably fare far worse: without free flowing credit, projects will be canceled or delayed, and ultimately some of these companies will fail.
This high level pressure has already begun to filter down to developers. Without a steady stream of projects, many developers will be forced into drastic cutbacks and several will fold. I personally believe that the smaller developers will actually survive better during these times; the developers which have lower overhead and are capable of developing in the digital distribution space.
Although video game revenue may fall for the first time in 25 years, the economic crisis might actually play into the hands of increasing digital distribution’s revenue: the games are cheaper and can be purchased from the comfort of your living room. Of course, digital distribution requires an internet connection but the internet is so ingrained in modern society, I doubt it will be an amenity many will be willing to drop. With the internet you can watch TV shows, movies, and get hours and hours of entertainment, news, and social interaction. If anything, I believe people will keep their net access and drop cable TV, landline phones, and even a night out on the town.
So from the perspective of an indie game start-up, the goals during this recession are clear: keep overhead to a minimum, generate enough revenue to survive the next few years, and create products and a reputation that will help propel your company into 6th gear when the sunshine finally arrives on the horizon, however long that may take.